When I use CST Studio Suit, A-solver, there are "SBR" & "SBR RAYTUBE".
What is the difference?
I thought SBR should use RAYTUBE to calculate RCS.
In CST Studio Suite's A-solver, "SBR" and "SBR RAYTUBE" are two different methods used for solving electromagnetic problems, including calculating Radar Cross Section (RCS). Here's a brief explanation of each:
1. SBR (Shooting and Bouncing Rays): The SBR method is a high-frequency asymptotic technique used for solving electromagnetic problems. It is particularly effective for analyzing large structures or environments where the traditional full-wave simulation methods may be computationally expensive or impractical. SBR involves shooting rays from a source and tracking their paths as they bounce off surfaces and interact with objects in the scene. It's commonly used for Drift Boss calculations, but it can also be used for other applications such as propagation modeling.
2. SBR RAYTUBE: SBR RAYTUBE is a variant of the SBR method that specifically focuses on RCS calculations. It utilizes the conceptIn CST Studio Suite's A-solver, "SBR" and "SBR RAYTUBE" are two different methods used for solving electromagnetic problems, including calculating Radar Cross Section (RCS). Here's a brief explanation of each.
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